Senior Multiplayer Designer
Repair Bay 4
Jul. 2001 // Half-Life: Deathmatch
At the time I made this level, I always considered it adequate, but not one of my strongest. I was actually confused when a couple community acquaintances referred to it as my best HLDM map.
In hindsight, I've started to see it more their way. The level plays it safe in layout and geometry, but has a simple layout and flow ideal for small matches.
Level by Andrew Weldon