Senior Multiplayer Designer
Dec. 2001 // Half-Life: Deathmatch
Valor is one of my better efforts overall, and definitely near the peak of my early DM work. Things went very smoothly in making this and I had the single most involved playtest of any of my maps with a decent-sized group from the Valve ERC IRC channel. It was fun to make and fun to play, and for that alone I consider it a huge success.
Level by Andrew Weldon
Textures by WhiteBlaizer
Skybox by Nick Coombe