Senior Multiplayer Designer
Apr. 2002 // Half-Life: Deathmatch
Faction was entirely built upon a texture set by Simon "sock" O'Callaghan. I started constructing it as a Deathmatch Classic map, but for a variety of reasons I eventually gave up on that and converted it to straight HLDM.
The level contains interesting geometry, but I let myself rely a bit too heavily on the pre-defined shapes in the textures and many rooms end up looking a bit too same-y. The level would have benefited from more areas like the outer walkway and "window" tunnel to break up the monotony of the interiors.