Senior Multiplayer Designer
Dec. 2002 // Half-Life: Deathmatch
Odin's Guard was my entry to an old Snark Pit "Contrasting Themes" competition. The map was to be arena-style and use two distinct themes. Odin is split into two major arenas with only small connections and linked via teleporters to a teleporter hub cavern thing.
The map came in second in the judged results and placed first in the player's choice voting.
Level by Andrew Weldon
Textures by Randy Reddig and Adam Foster