Senior Multiplayer Designer
Sept. 2012 // Starhawk Multiplayer
Initial rumors of Starhawk often centered around the "Warhawk in space" interpretion, which actually played a role in my early interest in LightBox. While I was able to scratch some of my classic space sim itch with some of my work on the campaign missions "The Freightway" and "Harvest Season," our multiplayer space maps had to provide ground traversal to support all modes and never really delivered classic space dogfighting.
Immediately after Starhawk shipped, I decided to remedy that. I started by stretching the giant "space train" across the middle of the level, then added nearby clusters of freighters. Once these were in place, I went all-out on the asteroid field motif, with emphasis on creating clusters to steer players towards pickups and encourage certain chase routes.
Flotilla is by far the largest level in the game, making it ideal for hectic dogfights on packed servers.
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