Senior Multiplayer Designer
Oct. 2005 // Quake 4: Campaign
Another late-game addition was the Strogg Dropship. Unlike the Strogg Flyer before it, the dropship did come with a properly scaled mesh as well as landing and take off animations, but we needed a general-purpose delivery system.
I worked up a script/entity template that allowed designers to implement the dropships with their own selection of enemies aboard . The only custom scripting required for this setup was the spline movement path in and out of the area.
The combination of spline movements linking to an animation wasn't ideal and left a bit of popping; a sequence like this today would be much better implemented in a tool like Unreal's Matinee that can better handle smooth translation.
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