Senior Multiplayer Designer
Repair Bot Ambience
Oct. 2005 // Quake 4: Campaign
My first venture into scripting started as a personal experiment and ended up as a general-purpose system that could be implemented in any level with no additional scripting. Designed for the Tetranode in the Nexus Hub level, the automated Repair Bot script creates a steady stream of ambient Repair Bots who randomly seek targets, perform actions, and move on.
I used this script for an entity-based scripting tutorial on idDevNet.
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