Senior Multiplayer Designer
Oct. 2005 // Quake 4: Campaign
Late in the game's development (and after the final VO pick-up session), Anderson's original death sequence had to be replaced. I was asked to hook up the new cinematic, which would also serve as the introduction to the Strogg Scientist.
I worked with animation to plug in the animated camera and characters and also handled the timing of various in-world events using a combination of frame commands (executed on specific animation keyframes) and script. I also scripted the appearance of the Strogg Scientists for the short battle that follows.
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