Quake 4 Scripting

I taught myself the scripting language in my spare time (with a little help from programmers Jim Shepard and Tony Whitaker) while creating the Repair Bot script. Before long, I was one of the go-to designers for complex scripting in the game.

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Ambient Repair Bots filter in and out of the level in this general-purpose script.

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Rhino Squad's medic meets an untimely end in this short cinematic set in the Strogg Medlabs.

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With no immediately available code or art support, I created a functioning "enemy" out of the Strogg Flyer using a static mesh, splines, new projectile definitions, paper clips, and a stick of Juicy Fruit.

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After my work with the Strogg Flyers, a similar pass was needed to create a general-use version of the freshly added Strogg Dropship.

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Without the benefit of a keyframing tool like Matinee, Quake 4 relied on manually scripted motion for many animated set pieces.

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