Quake 4
I joined the Quake 4 team at Raven Software in June 2004. As a member of the project's core level design team, I contributed level design and scripting to a majority of the levels in the game, with key contributions shown here.
After the game's release, I was one of the last designers to leave the project, aiding with the PC and Xbox 360 demos as well as documentation and e-mail list support for the Quake 4 SDK. I also contributed additional levels for the game's first map pack.
back to portfolioHangar Perimeter introduces the Strogg Gunner as players work to dismantle Strogg air superiority.
viewInterior Hangar pairs players with Cpl. Rhodes to destroy the Strogg Hangars.
viewMCC Landing Site reunites players with Rhino Squad and sees the arrival of the U.S.S. Hannibal, the SMC Mobile Command Center.
viewFreshly Stroggified players continue their escape from the Strogg Medical Facilities in this level featuring the SMC Walker.
viewI provided the lighting for this moody level during the assault on the Strogg Data Storage tower.
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